﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Brain.General
{
    public class GamerControllerOptions
    {
        /// <summary>
        /// If the Camera should smooth itself
        /// </summary>
        public bool UseCameraSmoothing { get; set; }

        public CameraType CameraType { get; set; }
        public float FarPlane { get; set; }
        public float NearPlane { get; set; }

        public float FOV { get; set; }
        public float AspectRatio { get; set; }
    }
}
